Sven Janusch (Ubisoft Singapore) – Introduction to fluid simulations based on the Wave Equation

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Abstract

The lecture provides a brief overview of partial derivatives, scalar & vector fields, as well as applying operators on them. Using the Wave Equation, it is demonstrated through a practical example how a partial differential equation can be numerically solved on the GPU to achieve a water simulation. Furthermore, various techniques are explained to enable interaction between objects and the water simulation.

Speaker’s Profile

Sven Janusch, Lead Rendering Programmer, Ubisoft SingaporeSven Janusch
Lead Rendering Programmer
Ubisoft Singapore

Born in Germany, Sven holds a Bachelor’s and Master’s degree in Computer Science with a specialization in Computer Graphics. He has accumulated nearly 10 years of experience in the Research & Development department of Ubisoft Mainz (formerly Related Designs) in Germany. Following that, Sven spent 9 years at the Research & Development Department of Tri-Ace in Japan. As of the end of 2023, he is serving as the Lead Rendering Programmer at Ubisoft Singapore.

Sven Janusch (Ubisoft Singapore) - Introduction to fluid simulations based on the Wave Equation